Librairie Blanche

Digital Games as History

par Adam Chapman, Chapman, Adam

How Videogames Represent the Past and Offer Access to Historical Practice

Crédits & contributions

EAN
  • Éditeurtest
  • Parution25 avril 2018

Prix TTC

52,70

Indisponible

Arrêt définitif de commercialisation. Titre non commandable.

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.